Title:--Reaction Time
Problem:--Can being focused on another activity greatly affect one's reaction time?
Hypotheses:--If someone is focused on something, then their reaction tie will be lengthened.
Procedure
  1. 1. Have the subject go to http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
and have them complete the game to receive a control for the lab. Trials for the control should not be counted if the participant received a 3 for any of the sheep because the 3 seconds throws the actual average off by a little bit. Have them do this once.
  1. 2. For the second trial, have the person play the game -Copter- at http://www.spikesgamezone.com/0-copter/index.html , but sync two stopwatches for the tester and the testee so that they time starts ticking when the game begins. The participant should be playing the game with their stop watch in hand at the same time. The tester will be having a bell, and when the tester rings their bell, have them hit their stop watch at the same time. When the testee hears the bell, they are to hit their buzzer and their stopwatch, at the same time. Subtract the tester’s time from the testee’s time to get a time. Repeat this 5 times and average the times together.

  1. 3. For the last exercise, have the person read the instructions to the “New York Time, Gauging Your Distraction” game and have them play this game at http://www.nytimes.com/interactive/2009/07/19/technology/20090719-driving-game.html. Gather the results at the end. Have them do this test once.

sheep_reaction_time.PNGCopter.PNGDriving_simulation_test.PNG

Materials List:
  1. 1. Computers
  2. 2. Stopwatches
  3. 3. Bell
  4. 4. Buzzer
Data Table:

Name
Sheep Average
(sec)
Copter Challenge (sec)
Gauging Your
Distraction (sec.s slower)
#1
#2
#3
#4
#5
















































11/17/11 SLIGHT CHANGE TO THE SECOND EXPERIMENT, A NEW DATA TABLE, AND CHANGE IN MATERIALS

PROCEDURE #2
  1. 1. Have the subject go to http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
and have them complete the game to receive a control for the lab. Trials for the control should not be counted if the participant received a 3 for any of the sheep because the 3 seconds throws the actual average off by a little bit. Have them do this once.
  1. 2. For the second trial, have the person play the game -Copter- at http://www.spikesgamezone.com/0-copter/index.html , but sync two stopwatches for the tester and the testee so that they time starts ticking when the game begins. The participant should be playing the game with their stop watch in hand at the same time. The tester will be having a BUZZER, and when the tester rings their BUZZER, have them hit their stop watch AS SOON AS THEY HEAR IT. When the testee hears the bell, they are to hit their stopwatch. Subtract the tester’s time from the testee’s time to get a time. Repeat this 3 times and average the times together.

  1. 3. For the last exercise, have the person read the instructions to the “New York Time, Gauging Your Distraction” game and have them play this game at http://www.nytimes.com/interactive/2009/07/19/technology/20090719-driving-game.html. Gather the results at the end. Have them do this test once.
DATA TABLE #2
Name
Sheep Average
(sec)
Copter Challenge (sec)
Gauging Your
Distraction (sec.s slower)
#1
#2
#3




































MATERIALS #2
1. Computers
2. Stopwatches
3. Buzzer

11/17/11
ANOTHER CHANGE OF DATA TABLE



Name
Sheep Average
(sec)
Copter Challenge (sec)
Gauging Your Distraction
#1
#2
#3
Regular reaction time at gates (sec)
Seconds slower while texting
Percent of Gates missed








































11/17/11
gathered materials and camera ready for tomorrow.
11/18/11
First Day of Testing
Name
Sheep Average

(sec)
Copter Challenge (sec)
Gauging Your Distraction
#1
#2
#3
Regular reaction time at gates (sec)
Seconds slower while texting
Percent of Gates missed
Coby Ward
0.2702



2.5
0.39
6
Randi Warner
0.3766
00:20
00:40
00:52
2.5
0.51
33
Katelyn Witmer
0.401



2.5
0.65
48
Jonathan Devita
0.2722



2.5
0.35
10
11/20/11
CHANGE TO GRAPH
I realized that the regular reaction time category was not needed because i made a mistake in seeing that the 2.5 which everyone is getting is on of the categories of numbers in the bar graph below. Regular reation time for each gate was the title of the graph.
driving_simulation_graph.png
Name
Sheep Average

(sec)
Copter Challenge (sec)
Gauging Your Distraction
#1
#2
#3
Seconds slower while texting
Percent of Gates missed
Coby Ward
0.2702



0.39
6
Randi Warner
0.3766
00:20
00:40
00:52
0.51
33
Katelyn Witmer
0.401
00:80
00:33
00:42
0.65
48
Jonathan Devita
0.2722
00:39
00:45
00:32
0.35
10
11/20/11
tested myself for experiment
Name
Sheep Average

(sec)
Copter Challenge (sec)
Gauging Your Distraction
#1
#2
#3
Seconds slower while texting
Percent of Gates missed
Kristopher Ward
0.2702



0.39
6

12/20/11
SECOND DAY OF TESTING
Name
Sheep Average

(sec)
Copter Challenge (sec)
Gauging Your Distraction
#1
#2
#3
Seconds slower while texting
Percent of Gates missed
Cary Anderson
0.286
0:20
0:40
0:52
0.53
27
Emily McGinn
0.3242
0:61
0:27
0:38
0.47
27
Abbie Miller
0.3136



0.45
10
Tyler Broadwater
0.3228
0:27
0:27
0:38
0.48
10
Chris Ward
0.3463
0.48
0.54
0.67
0.42
27
Betty Ward
0.3763
0:53
0:60
0:63
0.53
32
1/5/12
MORE TESTING

Finished Testing for Katie Witmer, Jonathan Devita, Coby Ward, Chris Ward, and Abbie Miller
Tested for Graeme Nelson, Drew Landis, and Chance King

1/8/12
reworded hypothesis and change in title.

If a subject is exposed to an external source, then their reaction time will lengthen if they are focused on a different external source.

Title: How Fast Are You?


1/8/12
Final Science Fair Project.